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1.
Artigo em Inglês | MEDLINE | ID: mdl-38578850

RESUMO

Augmented reality is one of the enabling technologies of the upcoming future. Its usage in working and learning scenarios may lead to a better quality of work and training by helping the operators during the most crucial stages of processes. Therefore, the automatic detection of stress during augmented reality experiences can be a valuable support to prevent consequences on people's health and foster the spreading of this technology. In this work, we present the design of a non-invasive stress assessment approach. The proposed system is based on the analysis of the head movements of people wearing a Head Mounted Display while performing stress-inducing tasks. First, we designed a subjective experiment consisting of two stress-related tests for data acquisition. Then, a statistical analysis of head movements has been performed to determine which features are representative of the presence of stress. Finally, a stress classifier based on a combination of Support Vector Machines has been designed and trained. The proposed approach achieved promising performances thus paving the way for further studies in this research direction.

2.
J Imaging ; 9(12)2023 Dec 18.
Artigo em Inglês | MEDLINE | ID: mdl-38132699

RESUMO

A three-dimensional (3D) video is a special video representation with an artificial stereoscopic vision effect that increases the depth perception of the viewers. The quality of a 3D video is generally measured based on the similarity to stereoscopic vision obtained with the human vision system (HVS). The reason for the usage of these high-cost and time-consuming subjective tests is due to the lack of an objective video Quality of Experience (QoE) evaluation method that models the HVS. In this paper, we propose a hybrid 3D-video QoE evaluation method based on spatial resolution associated with depth cues (i.e., motion information, blurriness, retinal-image size, and convergence). The proposed method successfully models the HVS by considering the 3D video parameters that directly affect depth perception, which is the most important element of stereoscopic vision. Experimental results show that the measurement of the 3D-video QoE by the proposed hybrid method outperforms the widely used existing methods. It is also found that the proposed method has a high correlation with the HVS. Consequently, the results suggest that the proposed hybrid method can be conveniently utilized for the 3D-video QoE evaluation, especially in real-time applications.

3.
Front Neurosci ; 16: 897240, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36061612

RESUMO

Over the last few years applications based on the use of immersive environments, where physical and digital objects coexist and interact, have gained widespread attention. Thanks to the development of new visualization devices, even at low cost, and increasingly effective rendering and processing techniques, these applications are reaching a growing number of users. While the adoption of digital information makes it possible to provide immersive experiences in a number of different applications, there are still many unexplored aspects. In this work, a preliminary step to understand the impact of the scene content on human perception of the virtual 3D elements in a mixed reality has been performed. To this aim, a subjective test was designed and implemented to collect the reaction time of a set of users in a mixed reality application. In this test each user was asked to wear an augmented reality headset and to catch a virtual objects randomly appearing in the subject's field of view. We first estimated the detection accuracy through omitted, anticipated, and completed responses; then we related stimulus location, scene content and estimated accuracy. For this purpose, the area of stimulus presentation was divided into upper, lower, right, left, inner, and outer, to understand in which area responses were omitted and anticipated with respect to the central point of view. Experimental results show that, in addition to the saliency of the real scene, natural body gesture technology and limited field of view influenced human reaction time.

4.
Sensors (Basel) ; 19(3)2019 Jan 22.
Artigo em Inglês | MEDLINE | ID: mdl-30678300

RESUMO

An office chair for analyzing the seated posture variation during the performance of a stress-level test is presented in this work. To meet this aim, we placed a set of textile pressure sensors both on the backrest and on the seat of the chair. The position of the sensors was selected for maximizing the detection of variations of user's posture. The effectiveness of the designed system was evaluated through an experiment where increasing stress levels were obtained by administering a Stroop test. The collected results had been analyzed by considering three different time intervals based on the difficulty level of the test (low, medium, and high). A transition analysis conducted on postures assumed during the test showed that participants reached a different posture at the end of the test, when the cognitive engagement increased, with respect to the beginning. This evidence highlighted the presence of movement presumably due to the increased cognitive engagement. Overall, the performed analysis showed the proposed monitoring system could be used to identify body posture variations related to different levels of engagement of a seated user while performing cognitive tasks.


Assuntos
Cognição/fisiologia , Monitorização Ambulatorial/instrumentação , Postura/fisiologia , Psicofisiologia/métodos , Postura Sentada , Adulto , Feminino , Humanos , Decoração de Interiores e Mobiliário/instrumentação , Masculino , Monitorização Ambulatorial/estatística & dados numéricos , Movimento/fisiologia , Adulto Jovem
5.
IEEE Trans Image Process ; 28(2): 827-840, 2019 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-30307857

RESUMO

In this paper, a multi-resolution method for depth estimation from dense image arrays is presented. Recent progress in consumer electronics has enabled the development of low cost hand-held plenoptic cameras. In these systems, multiple views of a scene are captured in a single shot by means of a micro-lens array placed on the focal point of the first camera lens, in front of the imaging sensor. These views can be processed jointly to obtain accurate depth maps. In this contribution, to reduce the computational complexity associated to global optimization schemes based on match cost functions, we make a local estimate based on the maximization of the total log-likelihood spatial density aggregated along the epipolar lines corresponding to each view pair. This method includes the local maximum likelihood estimation of the depth field based on epipolar plane images. To face the potential accuracy losses associated to the ambiguity problem that arises in flat surface regions while preserving bandwidth in correspondence of the edges, we adopt a multi-resolution scheme. In practice, the depth map resolution is reduced in regions where maximizing the higher resolution functional is ill-conditioned. The main benefits of the proposed system are in a reduced computational complexity and a high accuracy of the estimated depth. Experimental results show that the proposed scheme represents a good tradeoff among accuracy, robustness, and discontinuities handling.

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